Author Archives: Aijing Zhu

week2 Collaboration project:AR Cyberpunk

1 The composition and division of the team members This semester, crystal and I decided to continue our cooperation after a pleasant cooperation last semester. In the last semester, we completed four scenes, two characters and 20 short animations in … Continue reading

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Week10 The”sweeney todd”project

Project Animation Presentation (cut by Kay) My personal showreel of the collaboration project Project Unity Presentation (cut by Crystal) Collaboration Project Full preview(cut by yannis) Interactive demonstration from the third-person perspective(cut by smauel) And my roommate, from the illustration major, was very interested … Continue reading

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Week6&7&8 Creating Animation

My personal part of the animation In all the references of shooting, I mainly made eight pieces of display animation. 1.Pick up the razor (left to right) 6.Drinking (looking at the bottle) 9.Peeking at the guests 10.Chop bread 11.Carry a tray … Continue reading

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Week5 Animation Reference

Pick up the razor (left to right) Place scissors Step on the chair Wipe the chair Turn on the stove (flame in the pupil) Peeking at the guests Spray perfume Exercise muscles and bones Drinking (looking at the bottle) Chop … Continue reading

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Week4 Scene Modeling

Scene modeling In this project, the construction of scene model, UV, mapping, is mainly completed by me. Due to the limited time of the project, I use free and paid model materials combined with my own model materials to make … Continue reading

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Week3 Scene Design

In fact, before the start of this cooperative project, Sweeney Todd has always been a project I want to make in my spare time, because I like this musical very much and always have a wish to make Sweeney Todd … Continue reading

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Week2 Character Design

Crystal is mainly responsible for character design and modeling, but as I am more familiar with the background of the characters’ stories, we help each other in the process of her design and production, and I will give her some … Continue reading

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Light blog week1

Key points of lighting course: 1.Identifying those techniques from the plate / reference and re-create the CG lighting: 1.1. Three-Point Lighting —— Position and the direction of different light sources 1.2. High-key and Low-key Lighting —— The contrast ratio of … Continue reading

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Presentation

In the selection of this topic, I chose to research the causes, significance, and production methods of “NPR” art style rendering. In this presentation, I will discuss this topic in four parts. The first, why did I choose this topic. … Continue reading

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Term1 3D Showreel

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