Scene modeling
In this project, the construction of scene model, UV, mapping, is mainly completed by me. Due to the limited time of the project, I use free and paid model materials combined with my own model materials to make the following scenes
I made four scenes:
1 outdoor street scene
2 indoor first floor meat pie Scene
3 attic barber Scene
4 basement kitchen scene.
outdoor street scene





This scene mainly wants to build the style of European buildings and streets, and we can see the thick two-story structure from the outside. But in the group discussion later, we think that this scene will not appear in our game interface and short animation demonstration, and the production time of outdoor scene is much more than that of indoor scene, but our project production time is limited, so the first outdoor street scene is not suitable UV and mapping not completed.
indoor first floor meat pie Scene




This scene is the most used scene, which is an indoor room of bar and restaurant, mainly composed of wooden furniture. Later, crystal pointed out that my scene proportion is too real and not cartoon. During the process of making lighting, she helped me adjust the proportion of props in the scene.
Rendering results


attic barber Scene



This scene is mainly made with reference to the scene in Sweeney Todd movie. In order to achieve the lighting effect of the beam that crystal wanted, the window is made into a shabby shape to facilitate the introduction of light source.
Rendering results


basement kitchen scene



The basement scene is mainly composed of a medieval kitchen scene that I bought, and then I reconstructed it. Unlike other scenes, this scene is mainly composed of stones.
Rendering results

