week5 Collaboration project:Game photography

In this semester, in addition to the cooperation projects with students in ourclass, I also completed two small projects with two students majoring in photography. I met Liu and Lou at a birthday dinner. One of them chose game photography, the other chose 3D photography. But when we talk to each other, I found that one of them very seldom play games and the other couldn’t build 3D models. When they knew that I was a 3D animation major and a game enthusiast, they invited me to cooperate with them to complete the project. I also felt very strange about the photography project of non-real photography, so we finally decided to cooperate to complete these two photography projects.

1 create an interactive exhibition of game photography

2 help friends create a concept photography scene in 3D

The first is Liu’s game photography assignment. She needs to shoot in the game scene. The game she chose is Assassin’s Creed. I helped her to complete some difficult levels, so that she can explore in the game scene in a wider range, and we selected some beautiful scenes to shoot together.

Then what I mainly helped her to complete was that she conceived a realistic interactive exhibition, but because of the epidemic situation, this exhibition could not really be realized in school, so she invited me to help her display the exhibition in 3D. She wants to have a black room in a white room with a running game console and a comfortable sofa. In other areas of the exhibition are her game photos. Her exhibition wants to express that with the development of game making, more and more people live in the game world. For them, the game world is the real world, and people experience another life in the game.

Here’s a 3D scene I build for her exhibition

2 Lou wants to build a scene in 3D and take photos. He can use part of C4d, but he is not proficient enough. They hope that we can cooperate to complete the 3D part.

He gave me such a picture and told me that it was his reference. He wanted a black, virtual figure in a smoky scene.

Because he is more familiar with the use of C4d, so this time in order to cooperate with him, I also choose to use C4d to complete the 3D scene. I searched for some preset C4d scenes and lights on the Internet, modified and rendered them according to Lou’s requirements, and made the following three pictures.

Then we had a discussion. He told me that he wanted the character not to have a specific shape. He wanted it to be a fuzzy shadow. At the same time, he wanted some old photo textures on the screen. I told him that the effects he wanted to achieve in 3D are not easy, and I think these effects can be achieved in the re editing of photos. I gave him the following demonstration

First of all, I toned the photo and added some grainy effects to make it look more retro.

Then I used the brush to blur the figure so that it didn’t look like a specific shape.

Finally, I added a scratch mask to the photo to make it look more like a real old

photo.

In the end, he was very satisfied with the effect of the finished product, but I couldn’t help him finish all his homework directly, so I only showed it for him once, and the rest of the pictures were edited and adjusted by him.

Feedback

This cooperation has taught me that when we want to produce an effect, but it is difficult to achieve it with the software currently used, I should flexibly try to solve the problem from another angle, change the software for another method, sometimes things will become much simpler, and the software tools are never single, More understanding of the use of different kinds of software also helps us to create different styles of works.

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