Week10 The”sweeney todd”project

Project Animation Presentation (cut by Kay)

My personal showreel of the collaboration project

Project Unity Presentation (cut by Crystal)

Collaboration Project Full preview(cut by yannis)

Interactive demonstration from the third-person perspective(cut by smauel)

And my roommate, from the illustration major, was very interested in our project, so he drew some illustrations for us.

Illustration Poster from Queeni ( Ziqing )

At the same time, I would like to thank my good friends during my undergraduate period, from the illustration major, was very interested in our project, so she drew some illustrations for our project.

Illustration Poster from Queeni ( Ziqing geng )

Reflection on cooperative projects

1. Summary of cooperation projects

In the cooperation process of this cooperation project, generally speaking, my team-mates and I have a very happy cooperation. Our problems can be communicated in a timely and friendly manner. Due to our different areas of expertise, there are some differences in workload, which are not completely balanced. However, no one complains that we are trying our best to give full play to our strengths and put into this project ,And I want to thank all the friends who have participated in this project.

2 problems encountered

In the process of making this project with Jingjing, I also encountered some problems, mainly in the production. For example: 1. Due to the lack of rigorous project files in the early stage, I always made mistakes in the process of exchanging project files with Jingjing. Because of the computer version, we have no standardized naming file, and our mapping material paths are inconsistent. She needs to re link the model I gave her, and I can’t see all the materials in the scene she gave me Quality. This problem brought us a lot of trouble in the production process. But this experience also made me realize that the standard naming file has been strictly in the team, and it is very important to unify the file path and software version of everyone in the team.

3. Expectations for the future

In the production process of this project, I gradually feel that I can skillfully make 3D art, at the same time, I can also complete the animation production with high efficiency. But I also found my own shortcomings in rig. In the next study, I will focus on learning how to build animation rig, and continue to strengthen the projects I am good at.

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